NFT Minting

Season 4 NFT Minting

Total Amount : 400 Heroes

  • Total Amount to Mint : 400

SEASON 4 Minting Mainnet

* Collaboration with Havah Project

Season 4 Minting Mainnet List

1) MEVerse 200 pcs.

2) Havah 200 pcs.

* Minting on MEVerse and Havah will be proceeded at the same period.

Price : 5,000 MEV

Minting Period : May 22 11:00 UTC ~ May 25 11:00 UTC Reveal available : At the same time as minting

Minting Special Bonus!

  • 7-day of Battle Card

  • Bonus Soldier (6 star Legend or 8 star Elite)

  • Flag Random Box

[7-day of Battle Card Details] (depending on the minting quantity.)

  • 7-day Battle Card is given per Mint. (ex. 10 Mint gives 70 days of Battle Card)

  • Battle Card in game - Get 2X gold amount on enemy kill (up to 150 times daily)

    - 2X Campaign combat speed

    - Automatic Battle in Campaign

    - Increase in-game reward (Idle income, Swift reward)

    - VIP special buff in Campaign (increase Attack/Defense/Max HP)

Level
Attack/Defense/HP

1~4999

10%

5000~9999

12.5

10000~12499

15%

12500~14999

17.50%

15000~17499

20%

17500~19999

22.50%

20000

25%

[Bonus Soldier Details] (depending on the minting quantity.)

  • You can obtain Bonus Soldier when revealing the mystery box.

  • Bonus Soldier will be provided randomly based on the detail below.

Grade
Level
Name

LEGEND

6 Star

Big Mortar

Horror

Blademaster

Royal Knight

Mountain Giant

Specter

Vampire

Undead Slayer

Holy Paladin

Dragon Cub

Boar Rider

Nekinja

Anubis. Jr.

Yeti

Elite

8 Star

Archangel

Troll Axethrower

Skeleton Mage

Holy Priest

Grim Reaper

Romani Witch

Boltstriker

Royal Priest

Orcs Shaman

[Flag Random Box Details] (depending on the minting quantity.)

  • Can be used in the War Hall to add buff.

  • There are red and blue buff with a total of 6 types of buffs.

  • Buff and the number of effects will be randomly designated according to the grade designation with probability.

Grade
Probability

Rare

75%

Elite

20%

Legendary

5%

Buff
Type of Buff

Red

Increase all attack damage

Increase skill damage

Increase normal attack damage

Blue

Decrease all damage taken

Decrease skill damage taken

Decrease normal damage taken

Grade
Number of Effects

Rare

1% ~2.5%

Elite

2% ~4%

Legendary

3% ~ 5%

*The number of effects is added in increments of 0.1%, e.g. Rare grade: 1%,1.1%,1.2%......2.4%,2.5%

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